Friday, December 19, 2008

Writers from The Simpsons, Futurama and Family Guy Working on Machinima Experiment

The following article is from kotaku.com.(Brian Crecente)
Originally posted on December 18, 2008.

Writers from 15 television sitcoms, including The Simpsons, Futurama and Family Guy, have signed on with Machinima.com to 15 original episodic comedy pilots for the online network using video games.

The Machinima Comedy Lab pilots will air on Machinima.Com, but no date was announced for the first pilot.

"Machinima.com lets us put our work in front of an audience that already knows and loves our style of writing and is embracing new forms of digital entertainment," said Bill Oakley, an Emmy-winning writer and past show runner of The Simpsons. "We get to do what we love the most—write and create fun content while Machinima.com handles all the production, marketing and distribution."

The Machinima Comedy Lab pilots will be created by top Hollywood writers, including:
Chris Cluess: Mad TV, The Simpsons, Beggars and Choosers, Cheers, SCTV
Bill Freiberger: Drawn Together, The Suite Life of Zack and Cody, The Simpsons
Eric Horsted: Boondocks, Knights of Prosperity, Futurama, Home Improvement, Coach
Ken Keeler: Futurama, The Simpsons, Wings, The Naked Truth, The Critic, The Late Show
Stacie Lipp: King of Queens, Roseanne, Married With Children
Christina Lynch: Wildfire, The Dead Zone, Unhappily Ever After
Peggy Nicoll: WordGirl, Daria
Bill Oakley: Mission Hill, The Simpsons, Futurama
Max Pross & Tom Gammill: The Simpsons, Seinfeld, Monk, The Critic, Saturday Night Live, The Late Show
Mike Rowe: Family Guy, Futurama, Comedy Central Roasts, The Jaime Kennedy Experiment
Loren Segan: Wildfire, The Dead Zone, Spyder Games
Patric M. Verrone: Futurama, Muppets Tonight!, The Simpsons, The Critic, Pinky and the Brain
Maiya Williams: Mad TV, The PJs, The Wayans Bros., The Fresh Prince of Bel Air

"This is the future of comedy in new media - a fast and low cost way for writers to create shows that attract an existing audience," said Patric M. Verrone, an Emmy-winning writer and president of WGA West. "We're thrilled to break ground and forge a relationship that empowers independent production and gives writers both creative freedom and financial participation."

"As an emerging entertainment network, we're dedicated to bringing aboard top creative talent," said Allen DeBevoise, Machinima.com chairman and chief executive officer. "Machinima.com provides these writers with a new, evolving medium in which to reach the highly desired 18 to 34 male audience, showcase creativity and develop episodic pilots for multiple platforms."

Wednesday, December 17, 2008

Konami Confirms iPhone Metal Gear

The following article is from kotaku.com. (Luke Plunkett)
Originally posted on December 17, 2008.

The rumour looked pretty solid, but confirmation is always swell. The next Metal Gear game will indeed be on the iPhone, and it's called Metal Gear Solid Touch.
What's more, courtesy of Konami we now have some details on the game. It's an original title set in the MGS4 universe, and consists of 8 stages (with the promise of more to be made available later). It's obviously controlled via the touchpad (as opposed to the accelerometer), with a sniping screenshot looking a lot like the iPhone's zoom-in text editing setup.

MGS obsessives will be well catered for, with bonus points accrued through gameplay able to be traded in to unlock stuff like Metal Gear iPhone wallpapers.

It's due for a worldwide release in Spring 2009.

Hasbro Drops Scrabulous Lawsuit

The following article is from kotaku.com. (Mike Fahey)
Originally posted on December 16, 2008.

RJ Softwares, the creators of the popular Facebook game Scrabulous, can now rest easy as Hasbro drops the copyright infringement lawsuit they filed in order to protect their precious Scrabble.

The lawsuit came about after Hasbro's requests to Facebook to remove the Scrabble homage went unanswered back in January of this year. Days after the lawsuit hit, the creator's of Scrabulous removed the game themselves, replacing it soon after with a retooled version in the form of Wordscraper, removing the game's obvious Scrabble design influence.

While court documents didn't specify a reason for Hasbro's withdraw, it is most likely that the changes made did the trick. The massive popularity of their official Facebook Scrabble game probably helped. Now Facebook users can finally get back to worrying about more important things, like taking movie quizzes.

Resident Evil 5 Preview

The following article is from gamepro.com.
(Sid Shuman and Patrick Shaw)
Originally posted on December 15, 2008.

In this exclusive report, we detail the shocking shifts in gameplay, dissect vile new Resident Evil 5 enemies, including giant bats and bloodthirsty crocodiles, and engage in desperate shoot-outs in an oil refinery and a desolate mountain pass. And check out our new Resident Evil 5 Q&A and new Resident Evil 5 screens.

Resident Evil returns on March 13 with a nightmarish new strain of parasitic enemies to hack through, a frantic cooperative gameplay style, and a heavier emphasis on action. Capcom's undead-shooting series is known for its scares and its grim, isolated atmosphere, but Resident Evil 5 boosts the action quotient and turns up the lights to create a fast-paced horror game that's scary even when it's set in broad daylight. The game pits you against teeming masses of zombie-like aggressors, misshapen monsters, and other carriers of the mysterious Las Plagas infection that were last seen ravaging the spooky Spanish village from Resident Evil 4.

Heart of Darkness
After rising from the smoldering wreckage of the Umbrella Corporation facility at the conclusion of Resident Evil Code: Veronica, original RE veteran Chris Redfield now heads to Africa to battle more plague-carrying adversaries. As part of the BSAA, the Bioterrorism Security Assessment Alliance, Redfield and new partner Sheva Alomar team up to investigate a new outbreak that sees its victims turned into mindless hosts for a prehistoric body-snatching parasite. Umbrella Corporation, the shadowy bio-tech conglomerate that pulled all the strings in the previous Resident Evil games, is no longer the villain du jour. But a new pharmaceutical firm called Tricell appears to be picking up where Umbrella's forbidden bio-weapons research left off, and the result is an outbreak of unprecedented size and virulence in a small village in eastern Africa. You won't have to wait long to find evidence of infection, either. Just minutes into the game you'll be forced to fend off an army of sprinting, snarling zombies, who will tear down a house, board by board, to reach you.

Social Anxiety
In a nod to blockbuster shooters such as Gears of War, Resident Evil 5 enables you and a friend to play through the full campaign storyline together, whether you link up online or in your living room using split screen. Before playing, both users enter a lobby menu where they can trade weapons and ammo, purchase new guns or upgrade existing ones, and stash gear in a persistent inventory. And if you want to tackle the game solo, no problemo: the computer will fill in for Sheva's role and does so quite capably. When the computer controls Sheva, she'll grab supplies on her own and automatically heal you if you're struggling. If you're in a micromanaging mood, you can also swap her behaviors between Assault and Cover, or signal for her to stop or go. Luckily, the computer is smart enough that you won't need to babysit.

Whether you're playing with the computer or a human, providing cover fire for your partner as you both fight off hordes of the infected is a reoccurring theme in Resident Evil 5's campaign. Co-op adds more than just a second trigger finger, though. With a little communication, two players can easily launch orchestrated attacks against some the game's behemoth bad guys. One player can lure a particularly tough enemy, for example, while the other player blasts away from behind. We saw some inventive scenarios that further exploited the two-player formula, one such action scene set deep inside a dimly lit mine shaft. Armed with a single bulky spotlight to illuminate the suffocating darkness, one player can guide the beam to illuminate onrushing enemies and enable the other player to pick them off one by one. Moments like these made us smile, and gave us several of the startling jolts that made the prior games so memorably creepy.

With Resident Evil 5 shifting gears to a more action-centric experience, some series loyalists will undoubtedly worry that the game has abandoned its tough-as-nails, bullet-counting ways in favor of wall-to-wall shoot-outs. It's true that Resident Evil 5 has adopted a brighter, more visual style than its predecessor, trading in the gloomy Euro villages for the smoldering light and heat of Africa. And because you'll almost always have Sheva watching your back, the sense of brooding isolation that haunted Resident Evil 4 fades into a low background hum. On the other hand, we found that the cooperative experiences jangled our nerves in some new and unexpected ways. The game ends if either Chris or Sheva dies, so your self-centered tendencies will naturally give way to genuine concern for your partner's safety. Seeing your buddy go down under a tangle of thrashing zombie limbs marks a palpable sense of fear and dread, and you'll find yourself in moments of genuine panic as you desperately try to locate and save your dying comrade before he or she bleeds out. Luckily, some helpful on-screen prompts will alert you to your partner's condition, but you won't want to stray far-death lurks around every corner.

Tuesday, December 16, 2008

Shoe Attack On President Already Turned Into A Crappy Flash Game

The following article is from kotaku.com. (Jim Reilly)
Originally posted on December 15, 2008.

As hilarious and .gif worthy the incident was yesterday that saw an Iraqi journalist chucking his shoes at President Bush, did we really need a flash game? Apparently so.

The company T-Enterprise must be quick with their flash programming (or they knew about the incident beforehand!), because in less than 24 hours they managed to churn out a game (albeit a crappy one) where you must defend the President from shoes being thrown his way.

"If you watch the video clip, the Secret Service don't move to protect the President until the second shoe has been thrown," said Sadi Chishti, managing director of T-Enterprise, the Glasgow-based company behind the computer game. "We're hoping the agents will use this game as a training aid for future footwear attacks on world leaders."

Rather than batting the shoes down with your arms or hands, though, the game makes you shoot the shoes, with a good chance at hitting the President. Game Politics noted that was probably by design. I have to be honest, the first time I played it I unloaded into the President thinking that was the objective. WHOOPS!

CLICK HERE to play the game!

Sunday, December 14, 2008

Female Avatars Are Not Safe in Sony Home

The following article is from gizmodo.com. (Jack Loftus)
Originally posted on December 14, 2008.

Here's some uplifting video from the trainwreck Sony Home. In it, we see two female avatars being surrounded by male avatars doing little dances. Apparently this is happening all over the service. A lot.


This next video, however, is hilarious. Called a "Quincy," the act lures in desperate males, and then pulls te ol' bait and switch. Classic.

The 10 Most Disappointing Games of 2008

The following article is from blog.wired.com.
Originally posted on December 12, 2008.

The games below, chosen by the usual panel of Wired.com contributors, is in no way supposed to be a list of the worst games of 2008. Those are all for the Wii, cost $10, are about dogs and/or babies, and we wouldn't be caught dead playing them. No, these are the games that let us down the most this year. Most of them are actually good games. But they failed to live up to the hype, or didn't deliver on their promises. Perhaps we were just left wanting more. Either way, here are our Most Disappointing Games of the year.

10. Age of Conan (PC)
MMO fans tired of World of Warcraft had high hopes for this so-called WoW-killer. So it's too bad that its developer vastly overestimated its own capabilities. Though Conan had great ideas, like the innovative combat system, Funcom shipped the game months before it had ironed out the most glaring bugs or added enough content. Devotees who had spent months poring over every screenshot and snippet of information prior to release found the resulting product to be an utter mess. — Earnest Cavalli

9. Tom Clancy's EndWar (Xbox 360, PlayStation 3, PC)
At demos and hands-on preview events, this looked like the most accessible and innovative real-time strategy game in years, one that could help the genre find a new audience on consoles. We loved the stripped-down interface, the nonstop action and the voice recognition system that let you bark orders into your headset and watch your troops respond instantly. The voice input system was near-flawless, but EndWar was plagued with the same age-old problems: balance issues, spotty AI, janky pathfinding and a weak single-player experience. Ironically, Civilization Revolution, a console strategy game that didn't set out to reinvent the wheel, ended up making a much bigger splash. — Chris Baker

8. Too Human (Xbox 360)
No game in 2008 had as much negative word-of-mouth as Silicon Knights' action RPG. On release, it neither owned the haters nor made prophets of the believers: Too Human turned out to be a flawed but enjoyable experience. The most disappointing part about it, though, was that it was over so soon. Perhaps designing a game as a trilogy isn't the best idea, when it means splitting a storyline into three parts and ending the first the very moment that the plot actually becomes interesting. — Chris Kohler

7. Stalker: Clear Sky (PC)
They say you shouldn't judge a book by its cover, but when we saw the trailers for Stalker: Clear Sky, we couldn't help but get excited about the haunting atmosphere, gorgeous visuals and the promise of improved AI. The finished product was quite pretty to look at, but suffered from a number of flaws that made sitting down and playing a chore. The first Stalker was interesting because you had to explore the world on your own, but Clear Sky's all-knowing GPS gadget killed that. And it was filled with even more bugs than the original — which kind of makes sense, since it's a prequel. — Nate Ralph

6. Mirror's Edge (Xbox 360, PS3)
For pure exhilaration, very few games in 2008 compared to the first-person parkour play mechanics of Mirror's Edge. Unfortunately, the same thing can be said about pure frustration. The shallow, unnecessary combat and obtuse level design meant that you died over and over (and over and over) again. DICE has created what could be a promising new genre, and we can't wait to play the expansion pack and inevitable sequel. But it would be irresponsible to celebrate their achievement without mentioning the glaring missteps that marred what otherwise would have been a contender for our Top 10 list. — Chris Baker

5. Dead Space (Xbox 360, PS3)
A gorgeous, seamless interface? "Strategic dismemberment"? Survival horror in space that (sort of) doesn't involve zombies? And a fantastic story penned with help from the esteemed Warren Ellis? Dead Space seemed like a guaranteed thrill ride. Alas, we've already seen Aliens, and played Doom, so it was more of a second go-round. The whack-a-mole combat is only barely propped up by a gimmick where leg-shots are the new headshots. The boss fights are inane and repetitive. And for the record, dimming the lights and slapping up bloody, gory wallpaper doesn't automatically make a game scary. — Nate Ralph

4. Prince of Persia (Xbox 360, PS3)
The Sands of Time was a masterpiece that ranks among the best videogames of the last decade, but its sequels were not. In some ways, this reboot got the acrobatic action series back on track: The graphics, music, and story are pitch-perfect. But the gameplay has been simplified and streamlined to the point that not only are players never challenged, they are rarely tasked with doing anything other than tapping a predetermined series of buttons to watch canned animations play out. What's even more disappointing is that so many gamers are unquestioningly lapping up this ample serving of style over substance; here's hoping the inevitable sequel is more balanced. — Chris Kohler

3. Mario Kart Wii (Wii)
When Nintendo revealed Wii, it was widely touted as nothing short of a revolution in the way we would experience games. True to form, Zelda: Twilight Princess and Super Mario Galaxy were both excellent updates that made good use of Wii's new features. But when it came time to take its go-kart racing game for another spin, Nintendo crashed into a tree. Not only does Mario Kart Wii completely fail to innovate in any meaningful way over earlier entries in the series, the awkward wheel peripheral that shipped with the title actually made gameplay more difficult. And the castrated battle mode was the airbag that failed to deploy. — Earnest Cavalli

2. Star Wars: The Force Unleashed (Xbox 360, PS3)
LucasArts sunk a bunch of development time into the physics and animation engines that powered what was supposed to be the awesomest Star Wars game ever. Throwing Stormtroopers off cliffs and destroying environments using Force power was supposed to be like living the movie, but instead it was an utterly pedestrian action game. The brief glimpses of fun that it offered were drowned out by a host of poor design decisions, and the ridiculous Imperial Star Destroyer segment was the very last straw. — Chris Kohler

1. Spore (PC)
After years of unprecedented hype — no small amount of it coming from the pages of Wired magazine and Wired.com — Will Wright's evolution game Spore was something less than a Big Bang. While it was fascinating to observe how players created new creatures and shared them with the Sporepedia tool, the actual videogame at the core of all this user-generated content was disappointingly simple. The primordial soup of assorted gameplay tropes never did give birth to an evolved supergame. Spore may very well be remembered as introducing concepts that will change the way we play games, but that didn't make it fun. — Chris Kohler

Sunday, November 16, 2008

Console vs. PC Gaming

I've never been much of a PC gamer, never got into it. When I wanna relax and play a game, I don't wanna be worrying about my system specs and that bull. And then have sit 2 feet from a 15-inch screen for 2 hours.

I just wanna grab the game, pop it into the console, crash on the couch and game! And my 360 lets me do just that. But I came across an interesting article today on techradar.com. It's definitely worth the read if your thinking about going over to the dark side, a.k.a. PC gaming.


TechRadar: 12 reasons PC gaming is better than consoles

While Xbots and the Sony Defence Force argue among themselves, and Wii-mers (Wii-ers?) throw ever more ridiculous shapes pretending to play the tambourine or something, there is another group of gamers who quietly, happily, enjoy the best gaming platform yet invented - the PC.

And while, granted, some huge percentage of PCs are never used for anything other than Outlook and basic web, PCs remain the most flexible and happiest way to game. And, unlike Wii Sports, it won't cause you permanent physical damage.

1. Mouse and keyboard support
Well, duh. Console kids who have grown up with a controller in hand might argue, but there's still no better way of playing just about any game in any genre – not just shooters – than the combination of keyboard and mouse. It just works, offering orders of magnitude more precision and speed than fiddly analogue sticks.

2. High screen resolutions
While Microsoft and Sony scream about 'true HD' in their games – but in many cases don't actually deliver it – the PC has been happily running games at 1080p and above for yonks. In fact, the near-HD default res of 1,280x1,024 is very 2001; even a medium rig can handle 1,600x1,200 or more these days.

3. Free mods
Were you a raw naif, you might be forgiven for thinking that LittleBigPlanet et al single-handedly invented the idea of (nnnggh) 'user generated content'. But guess what? PC gamers have been coding mods (modifications) such as add-ons, total conversions, unofficial levels and all manner of other gubbins for… well, pretty much forever. And then distributing it for free, for the sheer love of it.

4. Upgradeable hardware
With the aforementioned higher resolutions and textures, chances are a new PC game already looks better than its console counterpart right now. But even if you can't run it with all the visuals tweaked to the max, processor and graphic cards prices drop so quickly that it's hardly bank-breaking to refit your rig in a year or so, for better graphics and more speed.

5. Cheaper games
Sony, Microsoft and Nintendo's licensing and publishing costs inevitably drive up the cost of every single game released, and even pre-owned games tend to be far pricier than the PC equivalent.

6. You're not tied to one online service
Imagine not having to rely on a single, central server such as Xbox Live or PlayStation Network whenever you go online. Imagine not having to suffer downtimes, silly licensing agreements, or daft console-restricting DRM. Oh wait… that's the PC online, isn't it?

7. No extra dosh needed for playing online
Okay, this only applies to Xbox Live, but who's to say that Sony might not start charging for PSN as it keeps haemorrhaging money? And yes, Xboxers can use the free Silver service, but really – why would you?

8. Unlimited storage space
The Xbox 360 is limited to whatever can fit on a DVD (or, if you're unlucky, more than one). The PlayStation 3 has to struggle with turgid Blu-ray access and enforced installs. PC games, meanwhile, just sit happily on the potentially unlimited storage space of your hard drive. Easy.

9. Save game hacking
Like modders, PC gamers are rabidly enthusiastic about pulling apart save games and data files, fiddling therein, and finding ingenious ways to cheat or fix corrupted files. Try doing that with your Wii.

10. Unofficial fixes for older games
PC games such as Vampire: The Masquerade often get unofficial, free, support long after publishers have gone kaput and official support is abandoned, thanks to the tireless efforts of their fans. Bug fixes, enhancements, new hardware support – it's all there.

11. Abandonware
The geek term for 'old games which you can't buy any more'. There are a huge number of classic PC titles out there from years gone by, and many thousands are available to download, legally, for free.

12. No red ring of death
Well, you only get this on the Xbox, of course, but the last thing you want your gaming machine to do is to completely konk out. At least when a PC goes wrong, it really goes wrong. Like, with fire and everything (possibly).

Tuesday, September 16, 2008

Be the first to play Gears of War 2

I just saw this on IGN.com, thought I'd spread the word:

"Microsoft and Spike TV are looking for one Gear Head to be the first Regular Joe to play Gears of War 2. How do you get your name in the running? It's easy, really. All you need to do by Friday, September 19, 2008 at 5:00 PM Pacific Time is fill out this questionnaire and send it with a picture of yourself as well as a 150 word essay that speaks to why you should be among first to play Gears of War 2 to SpikeCasting@Spike.com.

Of course there are a few other catches that could stop you from making it to Sera. First, you must be 21 years old. Second, you have to be in the Los Angeles area for a three-day period either at the end of September or beginning of October. Other than that, everything else is pretty much run of the mill." -Nate Ahearn, IGN.com

Sounds pretty sweet. Good luck anyone who enters.

Gears of War T-shirts Gears Two T-shirtsGears of War T-shirts Gears Two T-shirts

Saturday, September 13, 2008

Spore for All

Spore finally came out. Probably the most anticipated PC game in recent times. There was so much hype built up during its development, I don't think it was even possible to live up to it. But nonetheless it didn't disappoint. I mean, who could turn down a game that pretty much makes you god for a couple hours a day.

Hmm... with that said, its not all happy-go-lucky. The game seems to be having a bit of a piracy problem, well actually, a lot of a piracy problem. According to Big Champagne, a peer-to-peer research firm, Spore has been illegally downloaded over 150,000 times in the first week alone. Okay, so it’s not uncommon for a game of this caliber to be massively pirated, but to reach six digit figures in such a short time frame is pretty much unheard of. And the piracy seems to be more than just a means for freeloaders to smooch off of. It's building up somewhat of a movement.

EA's infamous DRM copy protection (which has annoying constraints, like forcing you to have the disk in the drive while playing) has been under heavy criticism for some time. So I guess now the gamers have decided to fight back, sticking it to the man. So far they have a great start, we'll just have to wait and see where it goes from here. Me personally, I'm hoping it becomes the most pirated game of all time, just for the heck of it.

Marcus Fenix (Vector Speed Drawing)

This is the second in a series of vector drawings I'm gonna put out. First one was of Niko Bellic (GTA IV), you can check that out here. This time I decided to do Marcus Fenix from Gears of War 2. The games coming out November 7th, so I figured it was a good time to put the video up.

The illustration was done in Adobe Illustrator CS3. I used a program called Snag It to record the screen while I did it, then put it together in Adobe Premier CS3. I was having a bit of a debacle deciding what music to put in. I eventually decided to go with 'Jesse Cook - All that Remains'. I think it came out pretty cool.



Last time everyone was asking me to make the Niko Drawing into a t-shirt. Unfortunately, due to copyright, I can't do that. However, this time I decided to make it into a wallpaper, for your downloading pleasure. I just formatted it into the two resolutions listed below, I'm pretty sure thats what most people are using.

Photobucket
Download 1280x1024 | 1024x728

Monday, September 1, 2008

The Invasion

So its 1978, the most advanced piece of technology in your house is the toaster your mother bought from Wal Mart. The video game industry is unheard of and few dared to dream such an industry could even exist. But lucky for us, one of those few happened to be Tomohiro Nishikado, the man behind the Space Invaders!

The Space Invaders hit the scene in June 1978 and changed the fate of modern gaming as we knew it. Quickly becoming one of the most successful arcade shooting games, generating approximately $500 million in revenue. It has since become a permanent fixture in pop culture and the epitome of retro video gaming.

Its been 30 years since the original game came out. Since then, gazillions (yes gazillions!) of remakes have hit the market. To celebrate the 30th anniversary of the Space Invaders we're releasing a classic Space Invaders dedication t-shirt, featuring the aliens in all their pixelated glory.

Sunday, May 11, 2008

Ga Ga for Gears of War 2

On May 9, 2008 the first of ever gameplay footage of Gears of War 2 was released. At first glance, it looks a lot like Gears of War (Which was gorgeous game to begin with) but then I had a look at the GOW vs. GOW2 side by side graphics comparison. The differences are subtle but I gotta say Gears of War 2 looks pretty damn awesome!

Since Gears of War 2 is coming out this November, we're busy pumping out really cool Gears of War t-shirts. My favorite Gears of War T-shirts so far are the "Come Get Some" tee and the "Gears Two" tee. We'll be putting up more Gears of War t-shirts soon!

Gears of War T-shirts Come Get Some T-shirtsGears of War T-shirts Gear Head T-Shirts
Gears of War T-shirts GOW2 T-Shirts
Gears of War T-shirts Gears Two T-shirts

Wednesday, April 30, 2008

GTA IV is taking over the world!

GTA IV is now officially released and it’s kicking some serious behind. If you haven’t read the reviews yet, IGN and Gamespot (The two big kahunas of the gaming press) gave GTA IV 10/10. Which is just insane! I can't remember the last time a game got 10/10 from both IGN and Gamespot. GTA 4 FTW! Kudos to Rockstar for making GTA IV.

Wednesday, April 23, 2008

What do we mean by quality?

As a gamer, I know from experience that jaggies can ruin the visuals of a video game. If we wanted pixelated stuff then we'd play the 8-bit or 16-bit generation lol. You might have read on our homepage about the quality of our t-shirt design. I'll talk about what we mean by quality on this post.

All our designs are done in vector based graphics. Okay, so what does that mean? Well, it means that the graphics are not compressed and the result is clean sharp lines just like what you would get on a HDTV. Vector graphics also keep their sharpness even when you scale them (make them bigger). So in theory, you could plaster the side of a skycraper with one of our design and you wouldn't get a single jaggie!

Tuesday, April 22, 2008

Humble Beggings & The School of Hard Knocks

As you know by now TheGamingApe.com is a two man show, It's just me and brother cranking out designs for tees, constructing the website and getting the word out to gamers. It's hard work! But we're going to stick with it and hustle.

We don't have a huge budget, or any budget for that matter lol. We're going rely entirely on word of mouth and viral videos (like our Niko Bellic Speed Drawing) to let people know that we exist.

If you like our stuff, please tell your friends, you don't have buy it right away (of course, that's also good lol). We want you to get comfortable and familiar with our brand so that you know when you buy our stuff you're getting quality because we work really hard on our designs.

So I hope you'll stick around and watch our brand grow, and we'll keep you in the loop every step of the way.

Welcome to The Gaming Ape Blog!

Hey how's it going, my name is Dharshan and I started TheGamingApe.com along with my bro, Sindu. I like to spend a lot of time on gaming, and sometimes I get into trouble spending too much time. So I wanted to see if I can be productive while being passionate about gaming. It turns out that my bro, Sindu, is a pretty good graphics designer, so I came up with idea of a clothing brand just for gamers.

A couple of days later we came up with TheGamingApe.com, an online store for video game t-shirts. This site is our pet project, it's our labor of love, it's two gamers who want to make the best gaming tees out there and share it with the world.

We started this blog, so that you get a better idea about what we do and what we're about. We'll talk about how we come up with our design ideas, how we make our tees and how we get our word out to the crowd. Check back on this blog, I'll try to update it often.